Professional

Batora: Lost Haven

Choice-driven isometric action adventure with RPG elements and a unique duality system affecting combat, story, dialogues, puzzles, and endings, that will make you question the meaning of sacrifice.

Role Level Designer
Year 2022
Engine Unreal Engine 4
Genre Choice-Driven Action/Adventure
Perspective Isometric
Players Single Player
Release 20/10/2022
Duration ~30 hours

Responsibilities

  • As a Level Designer, I improved all pre-existent levels by enhancing the global player experience through iterative testing, resources balancing and feedback elaboration.

Overview

Batora: Lost Haven is a choice-driven action/adventure RPG developed by Stormind Games. As Level Designer on the project, I contributed to refining existing levels by iterating on player feedback, tuning resource balance, and improving the overall gameplay experience.