Steam 7.7/10
Responsibilities
- Level's concept and researching of visual references based on Dev Team's necessities.
- Collaborating with the Dev Team to create Level Beats and Narrative/Gameplay Tension Graphs.
- Sketching top-down layouts to show the Level's flow to the Dev Team.
- Iterative reviewing of the layouts and documentation with the Dev Team to ensure everything is within scope before blocking out.
- Establishing efficient in-engine rules to maintain organized and cleaned Levels and Assets hierarchy.
- Blockout.
- Implementation of gameplay objects, puzzles and AI encounters.
- Collaborating with the Development team to integrate features and addressing technical problems.
- Iterative balancing, testing and feedback integration.
Overview
As Level Designer at IdeaSp0t, I had ownership over five main levels of the game: Monumental Tombs, Underworld Passage, Old Mines, Military Post, and Temple of Hope (Final Boss Arena).