Professional

Die Young

Action/adventure open-world survival on a sun-scorched Mediterranean island. Buried alive, climb back to the surface and escape.

Role Level Designer
Year 2017 - 2019
Engine Unreal Engine 4
Genre Action/Adventure Open World
Perspective First Person
Players Single Player
Release 12/09/2019
Duration ~15 hours
Steam 7.7/10

Responsibilities

  • Level's concept and researching of visual references based on Dev Team's necessities.
  • Collaborating with the Dev Team to create Level Beats and Narrative/Gameplay Tension Graphs.
  • Sketching top-down layouts to show the Level's flow to the Dev Team.
  • Iterative reviewing of the layouts and documentation with the Dev Team to ensure everything is within scope before blocking out.
  • Establishing efficient in-engine rules to maintain organized and cleaned Levels and Assets hierarchy.
  • Blockout.
  • Implementation of gameplay objects, puzzles and AI encounters.
  • Collaborating with the Development team to integrate features and addressing technical problems.
  • Iterative balancing, testing and feedback integration.

Overview

As Level Designer at IdeaSp0t, I had ownership over five main levels of the game: Monumental Tombs, Underworld Passage, Old Mines, Military Post, and Temple of Hope (Final Boss Arena).

Level Breakdown

Monumental Tombs

Underworld Passage

Old Mines

Military Post

Temple of Hope