Overview
Song of Colors is a small Narrative focused project. Inspired by NieR:Automata, I wanted to recreate a little drama experience in which we impersonate someone suffering a sort of depression period who is trying to understand why his life is no more colorful and rich as it was before. With this project I had the occasion to go deeper with my 3D skills within Maya and also to study better ways to implement logic in an Unreal Engine’s game by using properly Linetraces, Blueprints Parenting, Event Dispatchers, Actor Components and Interfaces.