Professional

Vorax (Early Access)

In the gripping world of VORAX survival takes on a new terrifying dimension. As you step into this Open World Survival Horror game brace yourself for a journey where every moment is a battle for survival. Every choice, every move, every breath could be your last. Are you ready to face the unknown?

Role Principal Designer
Year 2019 - 2022
Engine Unreal Engine 4
Genre Survival/Horror Open World
Perspective First Person
Players Single Player
Release 22/07/2024
Duration ~15 hours
Steam 7.3/10

Responsibilities

  • Principal Designer: first iterations and development of all Design docs; blockout; implementation of gameplay objects and AI encounters; balancing game objects; iterative playtesting.
  • Game Designer: player's 3C; main mechanics and sub-mechanics; inputs per platform; world rules; every game object and its properties in Excel; sketched UI for mechanics.
  • Level Designer: modeled landscape, blocked out structures and POI; created level flow; placed AI and Day-Night spawn handling; placed pickup resources.
  • System Designer: progression of building and crafting via resources per operation.
  • Technical Designer: visual scripted blueprints for prototypes; added features to existing objects.
  • Economy Designer: balanced pickup resources progression across exploration.

Overview

Vorax is an Open World Survival Horror game currently in Early Access. As Principal Designer I covered multiple roles throughout the project — from initial concepting to in-engine implementation — and was responsible for the full design pipeline across game design, level design, systems, and economy.