Dark Core

Explore and survive in a wonderful, dangerous living world and unravel a dark story.

Dark Core is by far the biggest project I’ve ever taken on, until I realised it was too big to handle alone. I closed it as a 4-5 hour playable demo, with content for another 3-4 hours already built.

Inspired by Final Fantasy, Kingdom Hearts and Monster Hunter, I put more than 3000 hours into it across three years.

Role
Solo Developer
Engine
RPG Maker VX Ace
Genre
RPG/​Adventure
Perspective
Top-down
Players
Single Player
Year
2013 - 2016
Duration
4-5 hours

Dark Core

An open world RPG built on systems that feed each other. Weather and time of day are mechanics, not decoration: monsters appear and vanish with the weather, people move and change what they are doing with the hour, shops keep opening times, and some quests and items exist only under the right conditions. A few "mystic" weapons reveal their real power the same way — the item description is the only clue. Water opens a second game: diving swaps stamina for oxygen and splits the map into three depth levels, the character scaled for perspective, the tint darkening as light stops reaching, and different objects interactive at each level — which is what makes puzzles across separate planes possible. Combat is a front-view ATB that can be set to wait, semi-active or always active, with cooperative skills, combos, Blitz Mode and Limit Break. Around it: crafting across five disciplines, mining and woodcutting, gem slots, twelve tiers of random rarity, monsters that scale to the player up to a cap, and ancient books nobody can read until a character in the world translates them.

Almost all of it is built with events, not scripts: the underwater system uses a single script, for the hero's size and for the oxygen bar, which I drew myself. The manual weather system alone took weeks — a logic sequence that puts nearly every option of the RPG Maker VX Ace toolset into play, with enough variables in flight that keeping it bug-free was the hard part. The other challenge was scope: it grew too big for one person, so I closed it as a demo.

Downloads & Documents

Dark Core is a non-commercial personal project built with RPG Maker VX Ace, made as a learning exercise and never sold. It uses third-party assets, including music by other authors, who are credited in the game's credits; all of it remains the property of its respective owners.