Vorax (Early Access)

In the gripping world of VORAX, survival takes on a new, terrifying dimension. As you step into this open-world survival horror game, brace yourself for a journey where every moment is a battle for survival. Every choice, every move, every breath could be your last. Are you ready to face the unknown?

Role
Principal Designer
Engine
Unreal Engine 4
Genre
Survival/​Horror Open World
Perspective
First Person
Players
Single Player
Release date
22/​07/​2024
Duration
~15 hours
62% Steam

Responsibilities

  • Principal Designer: first iterations and development of all Design docs; blockout; implementation of gameplay objects and AI encounters; balancing game objects; iterative playtesting.
  • Game Designer: the player's 3Cs; main mechanics and sub-mechanics; inputs per platform; world rules; every game object and its properties in Excel; sketched UI for mechanics.
  • Level Designer: modelled landscape, blocked out structures and POI; created level flow; placed AI and Day-Night spawn handling; placed pickup resources.
  • System Designer: progression of building and crafting via resources per operation.
  • Technical Designer: visual scripted blueprints for prototypes; added features to existing objects.
  • Economy Designer: balanced pickup resources progression across exploration.