Vorax (Early Access)
In the gripping world of VORAX, survival takes on a new, terrifying dimension. As you step into this open-world survival horror game, brace yourself for a journey where every moment is a battle for survival. Every choice, every move, every breath could be your last. Are you ready to face the unknown?
- Role
- Principal Designer
- Engine
- Unreal Engine 4
- Genre
- Survival/Horror Open World
- Perspective
- First Person
- Players
- Single Player
- Release date
- 22/07/2024
- Duration
- ~15 hours
Responsibilities
- Principal Designer: first iterations and development of all Design docs; blockout; implementation of gameplay objects and AI encounters; balancing game objects; iterative playtesting.
- Game Designer: the player's 3Cs; main mechanics and sub-mechanics; inputs per platform; world rules; every game object and its properties in Excel; sketched UI for mechanics.
- Level Designer: modelled landscape, blocked out structures and POI; created level flow; placed AI and Day-Night spawn handling; placed pickup resources.
- System Designer: progression of building and crafting via resources per operation.
- Technical Designer: visual scripted blueprints for prototypes; added features to existing objects.
- Economy Designer: balanced pickup resources progression across exploration.