Song of Colors

A story about a person trying to bring the colour back into his life.

Song of Colors is a small narrative-focused project inspired by NieR:Automata: a short drama where you play someone going through a kind of depression, trying to understand why his life is no longer as colourful as it was.

It was my chance to go deeper into Maya, and to find better ways to structure logic in Unreal — Linetraces, Blueprint parenting, Event Dispatchers, Actor Components and Interfaces.

Role
Solo Developer
Engine
Unreal Engine 4
Genre
Emotional/​Narrative-driven
Perspective
First Person
Players
Single Player
Year
2017
Duration
5-10 minutes