Threshold

A story about a young boy trapped in an undefined surreal place.

Threshold is a small narrative-focused project set in a surreal world, inspired by Final Fantasy and Death Stranding: a puzzling experience where you play a young boy trapped in a dreamlike place.

It pushed my understanding of Unreal Engine 4 further, and it is where I explored VFX, spline tools, dynamic materials, level loading and unloading, and physics-based objects.

Role
Solo Developer
Engine
Unreal Engine 4
Genre
Puzzle/​Adventure
Perspective
First Person
Players
Single Player
Year
2017
Duration
5-10 minutes